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Senses:  Elves can see normally under moonlight, starlight, and torchlight without any penalties.  Also, those pointy ears aren't entirely for show, they have a +2 to rolls involving listening.

Move Silently:  Elves always treat Move Silently rolls as Prime in wilderness areas.

Spell Resistance:  Elves gain +10 on rolls to save against spells and magical effects involving charm or sleep.

Spot Secret Doors:  Elves often live in strange, hidden places, and have a natural talent for spotting concealed entrances and passages.  They unconsciously get rolls to see them, based on Wisdom, and also get a +2 to rolls when actively searching.

Weapon Training:  Elves automatically start with Weapon Level 0 in one of the following weapons:  Longbow, Shortbow, Longsword, Shortsword.  Whichever they choose, they may always put weapon slots into that weapon even if their class normally does not allow it.

Attribute Mods:  +1 Dexterity, -1 Constitution.

Elven Thieves and Rangers:  +2 to move silently, +2 to find traps

Elven Bards and Wizards: +2 to knowing the history of an item of Elven manufacture

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