Rangers

Weapon Slots Rangers start with 2 Weapon Slots, and gain one every even numbered level.

Weapon Styles Rangers automatically gain Dual Weapons I at third level, Dual Weapons II at fifth, and Dual Weapons III at seventh.

Ranger Skills Rangers add their Ranger level to rolls involving Climb, Track, Wilderness Survival, Move Silently, Hide, Hunt, and Herbalism (all only within wilderness environments), as well as to attempts to train, calm down, or provoke animals.

Enemy Lore At 2nd level and every even numbered level, a Ranger may select a species of monster (in narrow categories such as goblins, giants, dragons, lizardmen, elves, etc). For each choice, they gain +2 to attack rolls and +1 to damage rolls against these targets. They may select the same category twice to gain a total of +4/+2.

Spells At 8th level a Ranger starts to learn Priest spells of the Plant and Animal spheres.