Weapons

WEAPON LEVEL RULES:

Every character gets Weapon Slots as they level up, depending on their class. Weapon Slots can be spent to get Weapon Levels, which range through 0, I, II, III, IV, and V. A weapon's maximum level is equal to your highest class level- thus, weapons can't hit V until you are level 5.

Weapon level 0 means you can use the weapon without penalty. Attempting to use a weapon you're unfamiliar with gives you penalties to hit depending on how difficult or exotic the weapon is to use.

Special Abilities:  Some weapons get special capabilities as they're levelled up. These abilities include:

AC Bonus:  When wielding this weapon, a character gets the listed bonus to their AC

Disarm:  When attempting to disarm a foe, the opponent's difficulty to resist goes up

Sweep:  A single attack roll can be made against multiple opponents, and damage is split among those struck.

Point Blank Bonus:  If attacking within 30 feet, there is a bonus to hit.

Off-hand:  If the weapon is wielded as a secondary weapon, it inflicts no to-hit penalties.

Crit Range:  Instead of gaining a critical on a natural 20, the weapon gains a critical on the listed ranges (still natural, before bonuses)

Crit Multiplier:  The weapon does an extra multiple of damage, instead of double, or gets extra results on a crit chart/deck

AP:  Stands for Armor Pierce. The number listed is subtracted from an opponent's Damage Resistance.

Smash:  For a -4 to hit penalty and dropping to the end of the current round's initiative, a character can add their entire strength score (not bonus, but score) to the damage of a single strike. Can only be done two-handed.

Double Attack/Shot/Toss:  Make two attacks with this weapon in one action.

Pin:  On a strength vs. strength roll, you can hold an opponent in place. Every round the opponent is pinned they take 1d6 damage. Some weapons do increased damage on a pin.

Delay:  An opponent must save vs. paralysis or get knocked to the end of the initative this round, or if they've already gone, next round. Some weapons can only do this at a certain range.

Hook:  The weapon gets bonuses to knock an opponent down, pull them off a mount, or trip them.

Here follows a list of weapons and the benefits from their levels: