Thieves

Prime Attribute:  Dexterity

Weapon Slots

Thieves start with 2 weapon slots, and get 1 every third level (3, 6, 9, 12, etc.)  Thief Weapon Slots can be spent on the handaxe, club, dagger, dart, crossbow, knife, short bow, sling, longsword, shortsword, rapier, sap, staff, sling, and whip.

Thief Skills Thieves add their thief level to any rolls to attempt the following:  Climb, Decipher Script, Hide, Listen, Move Silently, Open Lock, Pick Pocket, Traps. Armor penalties apply to all skills except Decipher Script.

Backstab If attacking an unaware opponent, a Rogue may Backstab with a +4 to hit and double damage. At 5th level this becomes triple damage, at 9th it becomes quadruple, at 13th quintuple. An unaware opponent is one the Thief has approached with a successful Move Silently attempt or who the Thief is attacking from a position where they have successfully Hidden.

Backstab can only be used with melee weapons shorter than the user’s arm, such as daggers, knives, and saps. Armor penalties apply to attempts.

    Sneak Attack At 4th level, a Thief can make a Sneak Attack on an unsuspecting opponent- such as one engaged in a non-hostile conversation, or any situation where a target is not expecting an attack. This can be done with any weapon and at up to a range of 30 feet, though the size and/or visibility of the weapon involved will probably affect how much an enemy suspects an attack. (“I say, sir, just what are you intending with that two-handed axe you’re unslinging from your back?”)

A sneak attack gains a +2 to hit and a +4 to damage. It cannot be combined with a backstab.

    Scrolls Thieves may add half their thief level to attempts at reading magical scrolls.