Humans

Humans are, as per usual, the "basic" race. They don't get a whole lot of crazy natural abilities. They do, however, get a few things that really boost them on versatility:

Extra Primary Attribute:  Most races only choose two attributes as being Prime, humans may choose an additional one. This also means humans have an easier time multiclassing without penalties.

Stat Bonus:  Humans may also add +1 to a single stat, just to edge things up a bit.

So what kinds of humans are there on Efre? Well, they tend to vary by region:

Humans from The Gird of Law tend to be more agricultural, industrial, and sedentary. They've got their centers of civilization and they stay in one place. Even those in Splinterport and the Naval Kingdoms tend to stick to familiar coves and trade routes. The adventurers from there are usually people sick of their neighbors or without great prospects- a lot of people from the farming slums around Ambozael realize they're never going to make it into the city itself and go wandering for something else, and Splinterport has plenty of rats trying to escape its perpetually sinking ship (and folks on the run from loan sharks and Thieves Guild assassins).